![]() But as I started to replay Alien Wars on the Switch, I quickly realized that this impression was deceiving and could only be explained by relatively little familiarity with the game. Therefore, I seriously thought that the slower and more traditional Hard Corps deserves the second place in the top, and the most popular and adored in the West part – the third maximum. There is no time for chivalry, not for playing with default weapons – you just throw as many shots at your opponents as possible before they have time to shoot or tear you apart … There are not many levels and bosses in The Alien Wars, but they fly by with such a stunning speed that at first it seems that this is more some kind of bullet hell than the classic “Contra”. The least known Contra in our country – due to the low prevalence of Super Nintendo in Russia – is distinguished not only by the general insanely high level of design, but also by the speed of events unprecedented for the series. There is nothing to add to this game, there is nothing to change, this is the best “Contra” in terms of the essence of arcade gameplay, purity and simplicity of the mechanics of the movements of two men armed to the teeth against the background of the complexity and honesty of the level design. Japanese developers have made its 8-bit adaptation at least competitive before any sequels, remakes and spin-offs from 16 or more bit platforms. The authors have made a huge qualitative leap in comparison with the original version, which is not playable in our time, Contra from slot machines. The design of the levels is “Predator”, “Aliens”, “Rambo 1-2” and “Terminator”, rethought in 8 small, dynamic, verified to the last pixel stages, which are equally interesting to distribute that one, that together, that in casual mode with S-weapon and entered “Contra” -code, which is the most hardcore speedup with one machine gun. These are scenes from American action films and science fiction films transformed with high-quality pixel art: the spectacle of the quite recognizable Sly and Arnie standing back to back on the screensaver is impressive in 2019, albeit not like visiting a friend after school / video salon. The authors chose a very successful aesthetic. Only Doom 1-2 and Mega Man 2 can be placed next to her for longevity and a reserve for the future – and that’s it, the more you will not find games that such visionary developers would make, without relying on anyone, without being guided by anything but own inspiration. Released 32 years ago, the game is still the best in the series, not outdated not only in mechanics, but also in graphics, sound, overall duration, difficulty and concept. There is no online, the controls outside the games cannot be rearranged, but the “jump-shot” and “shot-jump” are correctly spaced across the external and internal buttons of the gamepad, there are no complaints about emulation, there are even off-brand 60 Hz versions of Hard Corps and Contra III with more fast scan of the picture.Īfter the main top, I will briefly list the rest of the games from the collection, which I, for one reason or another, did not rank. Technically, the compilation is done as standard for Konami. If in the previous collection there were no two best “Castle” (Symphony of the Night and Rondo of Blood), which deprived it of any sense to buy it, then in the new one any of the top three “Counter” in itself justifies the money spent.īelow I list and rank the top 4 games in the entire series – as much as you love the pseudo-3D Hard Corps Uprising or Shattered Soldier, they don’t even compare to Super C, let alone the original or The Alien Wars. ![]() Unlike the Castle Vania Anniversary Collection, the new collection includes the correct games. On June 11, the Contra Anniversary Collection, another collection of Konami classics, was released on Switch, PC, PS4 and Xbox One.
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